- Calculate your odds to win in a Texas Holdem poker game. Works for up to 9 players. If you don't specify a card for a player the app will assume it's a random card.
- PANDORA'S POKER PALACE Rispettando sempre le classiche regole del poker, potrai scegliere tra 9 diverse variazioni e contro chi giocare, ma devi avere abbastanza contante per affrontare ragazze.
- Poker checker 101 by ddm NewslettersSign up for Inc. Prime Slots is a brand owned by Prime Online LTD, a company incorporated under the laws of British Virgin Islands whose registered office is at Road Town, Drake Chambers, Tortola, 3321 British Virgin Islands.
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- Poker Checker 1.0.1 By Ddm 3
- Poker Checker 1.0.1 By Ddm 1
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- Poker Checker 1.0.1 By Ddm 1
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code:
import java.util.Scanner;
/**
* Program: Poker
*
* Description:
* This is the class that contains computer ai, the rules of poker, and the logic
* for creating a deck of cards.
*
* @author Michael S.
*/
public final class Poker {
String[] suits = {'Hearts', 'Diamonds', 'Spades', 'Clubs'};
char[] value = {'2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K', 'A'};
// check cards in deck
char[][] cards = new char[13][4];
// array for [player][card][suit/val]
int[][][] pc = new int[2][5][2];
// comp and players hand, determines winner
int[] hand = new int[2];
int[] handVal = new int[2];
// for ai to complete without hand exposed
boolean aiDone = false;
// user input
Scanner input = new Scanner(System.in);
// for betting
int money = 100;
int bet = 0;
public void clear() {
System.out.println('nn');
}// end of clear
/**
* Make a bet
*/
public void makeBet() {
// check if money is available
if (money <= 0) {
System.out.println('You have no money!!!');
} else {
do {
System.out.print('You currently have $' + money
+ '.nPlease place a bet:');
bet = input.nextInt();// user placed bet
} while (!valid(bet, money, 0));
}// end of if else
}// end of makeBet
/**
* Make sure bounds are kept
* @param tester number to be tested
* @param high highest limit
* @param low lowest limit
* @return go or nogo
*/
public boolean valid(int tester, int high, int low) {
if (low <= tester && tester <= high) {
return true; // valid
}// end of if
// not valid
System.out.println('Please enter a valid response');
return false;
}// end of valid
/**
* Generate a hand
* @param player comp or human
*/
public void generateHand(int player) {
// is card taken
boolean cardTaken;
// card
int crd;
// current value
int curVal;
// current suit
int curSuit;
cardTaken = true;
// issue card
for (crd = 0; crd < 4; crd++) {
do {
// create a random value
pc[player][crd][0] = ((int) (Math.random() * 52) % 13);
// create a random suit
pc[player][crd][1] = ((int) (Math.random() * 52) % 4);
curVal = pc[player][crd][0];
curSuit = pc[player][crd][1];
if (cards[curVal][curSuit] 'T') {
cardTaken = true;
} else {
cardTaken = false;
}
} while (cardTaken || pc[player][crd][0] > 12);
cards[curVal][curSuit] = ' ';
}// end of for loop
}// end of generate hand
/**
* Determine type of hand
* @param player comp or human
*/
public void determineHand(int player) {
boolean group1 = false;
// sort cards in numeric order
sortCards(player);
// easy to determine hand
int cardVal1 = pc[player][0][0];
int cardVal2 = pc[player][1][0];
int cardVal3 = pc[player][2][0];
int cardVal4 = pc[player][3][0];
int cardVal5 = pc[player][4][0];
int suitVal1 = pc[player][0][1];
int suitVal2 = pc[player][1][1];
int suitVal3 = pc[player][2][1];
int suitVal4 = pc[player][3][1];
int suitVal5 = pc[player][4][1];
hand[player] = 0;
// determine a pair
if (cardVal1 cardVal2 || cardVal2 cardVal3 || cardVal3 cardVal4
|| cardVal4 cardVal5) {
group1 = true;
hand[player] = 1;
// determine two pair
}
if (group1) {
if (cardVal1 cardVal2 && cardVal3 cardVal4
|| cardVal1 cardVal2 && cardVal4 cardVal5
|| cardVal2 cardVal3 && cardVal4 cardVal5) {
hand[player] = 2;
}
//Three of a kind
if (cardVal1 cardVal2 && cardVal1 cardVal3
|| cardVal2 cardVal3 && cardVal2 cardVal4
|| cardVal3 cardVal4 && cardVal3 cardVal5) {
hand[player] = 3;
}
// determine a fullhouse
if (cardVal1 cardVal2 && cardVal3 cardVal4
&& cardVal3 cardVal5 || cardVal1 cardVal2
&& cardVal1 cardVal3 && cardVal4 cardVal5) {
hand[player] = 6;
}
// determine four of a kind
if (cardVal1 cardVal2 && cardVal1 cardVal3
&& cardVal1 cardVal4 || cardVal2 cardVal3
&& cardVal2 cardVal4 && cardVal2 cardVal5) {
hand[player] = 7;
}
group1 = false;
}
// check suits
if (!group1) {
// determine a straight
if (cardVal1 (cardVal2 - 1)
&& cardVal2 (cardVal3 - 1) && cardVal3
(cardVal4 - 1) && cardVal4
(cardVal5 - 1)) {
hand[player] = 4;
}
// determine straight flush
if (suitVal1 suitVal2 && suitVal1 suitVal3
&& suitVal1 suitVal4
&& suitVal1 suitVal5) {
hand[player] = 8;
}
// determine a royal flush
if (cardVal5 14)//Royal Flush
{
hand[player] = 9;
}// end of royalflush if
// determine flush
else if (suitVal1 suitVal2
&& suitVal1 suitVal3 && suitVal1
suitVal4 && suitVal1 suitVal5) {
hand[player] = 5;
} else {// determine just high Card
hand[player] = 0;
}// end of else
}
// display what player has
switch (player) {
case 0:
System.out.println('PLAYER has ');
break;
case 1:
System.out.println('CPU has ');
break;
}
switch (hand[player]) {
case 0:
System.out.println('A HIGH CARD');
break;
case 1:
System.out.println('A PAIR');
break;
case 2:
System.out.println('TWO PAIR');
break;
case 3:
System.out.println('THREE OF A KIND');
break;
case 4:
System.out.println('A STRAIGHT');
break;
case 5:
System.out.println('A FLUSH');
break;
case 6:
System.out.println('A FULL HOUSE');
break;
case 7:
System.out.println('FOUR OF A KIND');
break;
case 8:
System.out.println('STRAIGHT FLUSH');
break;
case 9:
System.out.println('ROYAL FLUSH');
break;
}// end of switch hand
}// end of determine hand
/**
* Determine the string of card value
* @param val index of array
* @return The string value (ie. Ace, 2, 3, ..)
*/
public String cardValString(int val) {
String tmpValStr = ';
if (val 0) {
tmpValStr = '2';
}
if (val 1) {
tmpValStr = '3';
}
if (val 2) {
tmpValStr = '4';
}
if (val 3) {
tmpValStr = '5';
}
if (val 4) {
tmpValStr = '6';
}
if (val 5) {
tmpValStr = '7';
}
if (val 6) {
tmpValStr = '8';
}
if (val 7) {
tmpValStr = '9';
}
if (val 8) {
tmpValStr = '10';
}
if (val 9) {
tmpValStr = 'JACK';
}
if (val 10) {
tmpValStr = 'QUEEN';
}
if (val 11) {
tmpValStr = 'KING';
}
if (val 12) {
tmpValStr = 'ACE';
}
return tmpValStr + ' of ';
}// end of cardValStr
/**
* Determine display string suit
* @param suitVal array index to be converted
* @return suit (ie. hearts, spades,..)
*/
public String suitValStr(int suitVal) {
String tmpSuitStr = ';
if (suitVal 0) {
tmpSuitStr = 'Hearts';
}
if (suitVal 1) {
tmpSuitStr = 'Diamonds';
}
if (suitVal 2) {
tmpSuitStr = 'Spades';
}
if (suitVal 3) {
tmpSuitStr = 'Clubs';
}
return tmpSuitStr;
}// end of suitValStr
/**
* Used for displaying cards
* @param player comp or human
*/
![1.0.1 1.0.1](https://i.ytimg.com/vi/PZxL-p3IiR0/maxresdefault.jpg)
int cardVal1 = pc[player][0][0];
Poker Checker 1.0.1 By Ddm 3
int suitVal1 = pc[player][0][1];int cardVal2 = pc[player][1][0];
int suitVal2 = pc[player][1][1];
int cardVal3 = pc[player][2][0];
int suitVal3 = pc[player][2][1];
int cardVal4 = pc[player][3][0];
int suitVal4 = pc[player][3][1];
int cardVal5 = pc[player][4][0];
int suitVal5 = pc[player][4][1];
// Print the card number
System.out.println('Card 1: ' + cardValString(cardVal1)
+ suitValStr(suitVal1) + 'nCard 2: '
+ cardValString(cardVal2) + suitValStr(suitVal2)
+ 'nCard 3: ' + cardValString(cardVal3)
+ suitValStr(suitVal3) + 'nCard 4: '
+ cardValString(cardVal4) + suitValStr(suitVal4)
+ 'nCard 5: ' + cardValString(cardVal5) + suitValStr(suitVal5));
}// end of cardBuilder
/**
* Computers brain
*/
public void artificialInteli() {
int cardVal1 = pc[1][0][0];
int suitVal1 = pc[1][0][1];
int cardVal2 = pc[1][1][0];
int suitVal2 = pc[1][1][1];
int cardVal3 = pc[1][2][0];
int suitVal3 = pc[1][2][1];
int cardVal4 = pc[1][3][0];
int suitVal4 = pc[1][3][1];
int cardVal5 = pc[1][4][0];
int suitVal5 = pc[1][4][1];
// put hands in order
sortCards(1);
// try a flush
if (hand[1] 0) {
if (hand[1] 0 && suitVal1 suitVal2 && suitVal1 suitVal3
&& suitVal1 suitVal4) {
swapGenerator(1, 4);
} else if (hand[1] 0 && suitVal1 suitVal2
&& suitVal1 suitVal3 && suitVal1 suitVal5) {
swapGenerator(1, 3);
} else if (hand[1] 0 && suitVal1 suitVal2
&& suitVal1 suitVal4 && suitVal1 suitVal5) {
swapGenerator(1, 2);
} else if (hand[1] 0 && suitVal1 suitVal3
&& suitVal1 suitVal4 && suitVal1 suitVal5) {
swapGenerator(1, 1);
} else if (hand[1] 0 && suitVal2 suitVal3
&& suitVal2 suitVal4 && suitVal2 suitVal5) {
swapGenerator(1, 0);
// try straight
} else if (hand[1] 0 && cardVal5 cardVal4 + 1
&& cardVal4 cardVal3 + 1 && cardVal3 cardVal2 + 1) {
swapGenerator(1, 0);
} else if (hand[1] 0 && cardVal4 cardVal3 + 1
&& cardVal3 cardVal2 + 1 && cardVal2 cardVal1 + 1) {
swapGenerator(1, 4);
// keep High card
} else if (hand[1] 0 && handVal[1] >= 10) {
swapGenerator(1, 3);
swapGenerator(1, 2);
swapGenerator(1, 1);
swapGenerator(1, 0);
} else if (hand[1] 0) {
generateHand(1);
}// end of else ifs
}// end of if
// keep a pair
if (hand[1] 1) {
if (cardVal1 cardVal2) {
swapGenerator(1, 2);
swapGenerator(1, 3);
}// end of if
if (cardVal2 cardVal3) {
swapGenerator(1, 0);
swapGenerator(1, 3);
}// end of if
if (cardVal3 cardVal4) {
swapGenerator(1, 0);
swapGenerator(1, 1);
}// end of if
if (cardVal4 cardVal5) {
swapGenerator(1, 0);
swapGenerator(1, 1);
swapGenerator(1, 2);
}// end of if
}// end of keep pair if
// keep two pair
if (hand[1] 2) {
if (cardVal1 cardVal2 && cardVal3 cardVal4) {
swapGenerator(1, 4);
}// end of inner if
if (cardVal2 cardVal3 && cardVal4 cardVal5) {
swapGenerator(1, 0);
}// end of inner if
}// end of keep two pair if
// keep three of a kind
if (hand[1] 3) {
if (cardVal1 cardVal2 && cardVal1 cardVal3) {
swapGenerator(1, 3);
swapGenerator(1, 4);
}// end of if
if (cardVal2 cardVal3 && cardVal2 cardVal4) {
swapGenerator(1, 0);
swapGenerator(1, 4);
}// end of if
if (cardVal3 cardVal4 && cardVal3 cardVal5) {
swapGenerator(1, 0);
swapGenerator(1, 1);
}// end of if
}// end of three of a kind if
}// end of ai
/**
* Takes a card from the deck that has not been taken
* @param player computer or human
* @param cNum number of cards
*/
public void swapGenerator(int player, int cNum) {
boolean cardTaken;
int CurVal;
int CurSuit;
do {
cardTaken = true;
pc[player][cNum][0] = ((int) (Math.random() * 52) % 13);
pc[player][cNum][1] = ((int) (Math.random() * 52) % 4);
CurVal = pc[player][cNum][0];
CurSuit = pc[player][cNum][1];
if (cards[CurVal][CurSuit] '8') {
cardTaken = true;
} else {
cardTaken = false;
}
} while (pc[player][cNum][0] > 12);
//cards[CurVal][CurSuit] = '8';
}// end of swapGenerator
/**
* Replace card
*/
public void replaceCard() {
String reply;
boolean rValid;
int num, crd, cardNum;
boolean[] swapped = {true, false, false, false, false, false};
rValid = false;
while (!rValid) {
System.out.print('Do you wish to replace any of your cards?'
+ 'nY(y) or N(n)');
reply = input.next();
if (reply.toUpperCase().equals('Y')) {
System.out.print('How many cards do you want to replace?');
num = input.nextInt();
// replace all cards
if (num 5) {
generateHand(0);
Poker Checker 1.0.1 By Ddm 1
} else {
do {
System.out.print('nWhat card numbers do you want '
+ 'replaced? ');
cardNum = input.nextInt();
} while (!valid(cardNum, 5, 1) && swapped[cardNum] false);
swapped[cardNum] = true;
// cardNum - 1 is used to account for zero based array
swapGenerator(0, cardNum - 1);
for (crd = 1; crd < num; crd++) {
do {
System.out.println(' and ');
System.out.println(');
} while (!valid(cardNum, 5, 1) && swapped[cardNum] false);
swapped[cardNum] = true;
swapGenerator(0, cardNum - 1);
}
}
rValid = true;
} else if (reply.toUpperCase().equals('N')) {
rValid = true;
} else {
System.out.println('Illegal reply. Try again.');
rValid = false;
}
}
sortCards(0);
Poker Checker 1.0.1 By Ddm 5
System.out.print('Press return to continue.');clear();
System.out.println('PLAYER's cards');
cardBuilder(0);
}
/**
* Sort the array from low to high
* @param player human or computer
*/
public void sortCards(int player) {
// temp value and temp suit
int vTemp, sTemp;
// card
int crd;
int cardVal1 = pc[player][0][0];
int cardVal2 = pc[player][1][0];
int cardVal3 = pc[player][2][0];
int cardVal4 = pc[player][3][0];
int cardVal5 = pc[player][4][0];
int suitVal1 = pc[player][0][1];
int suitVal2 = pc[player][1][1];
int suitVal3 = pc[player][2][1];
int suitVal4 = pc[player][3][1];
int suitVal5 = pc[player][4][1];
for (crd = 0; crd < 4; crd++) {
if (cardVal1 > cardVal2) {
vTemp = cardVal1;
cardVal1 = cardVal2;
cardVal2 = vTemp;
sTemp = suitVal1;
suitVal1 = suitVal2;
suitVal2 = sTemp;
}
if (cardVal2 > cardVal3) {
vTemp = cardVal2;
cardVal2 = cardVal3;
cardVal3 = vTemp;
sTemp = suitVal2;
suitVal2 = suitVal3;
suitVal3 = sTemp;
}
if (cardVal3 > cardVal4) {
vTemp = cardVal3;
cardVal3 = cardVal4;
cardVal4 = vTemp;
sTemp = suitVal3;
suitVal3 = suitVal4;
suitVal4 = sTemp;
}
if (cardVal4 > cardVal5) {
vTemp = cardVal4;
cardVal4 = cardVal5;
cardVal5 = vTemp;
sTemp = suitVal4;
suitVal4 = suitVal5;
Poker Checker 1.0.1 By Ddm 1
suitVal5 = sTemp;
}
}
pc[player][0][0] = cardVal1;
pc[player][1][0] = cardVal2;
pc[player][2][0] = cardVal3;
pc[player][3][0] = cardVal4;
pc[player][4][0] = cardVal5;
pc[player][0][1] = suitVal1;
pc[player][1][1] = suitVal2;
pc[player][2][1] = suitVal3;
Poker Checker 1.0.1 By Ddm 2
pc[player][3][1] = suitVal4;
pc[player][4][1] = suitVal5;
}// end of sortCards
public void determineWinner() {
if (hand[0] > hand[1]) {
System.out.println('Player wins');
money = money + bet;
} else {
System.out.println('Computer wins');
money = money - bet;
}
}// end of determine winner
}// end of Poker
note:
- comments in the code for readability for inexperienced programmers(This is good practice)
- variable names should be self explanatory
- to run this program a main method is needed(will show)
The next post will focus on creating separate classes using the above code that makes the program more readable.
Example drawing to | Outs | Make on turn | Make on river | Make on turn or river | |||
---|---|---|---|---|---|---|---|
Prob. | Odds | Prob. | Odds | Prob. | Odds | ||
Inside straight flush; Four of a kind | 1 | 0.0213 | 46.0-1 | 0.0217 | 45.0-1 | 0.0426 | 22.5-1 |
Open-ended straight flush; Three of a kind | 2 | 0.0426 | 22.5-1 | 0.0435 | 22.0-1 | 0.0842 | 10.9-1 |
High pair | 3 | 0.0638 | 14.7-1 | 0.0652 | 14.3-1 | 0.1249 | 7.01-1 |
Inside straight; Full house | 4 | 0.0851 | 10.8-1 | 0.0870 | 10.5-1 | 0.1647 | 5.07-1 |
Three of a kind or two pair | 5 | 0.1064 | 8.40-1 | 0.1087 | 8.20-1 | 0.2035 | 3.91-1 |
Either pair | 6 | 0.1277 | 6.83-1 | 0.1304 | 6.67-1 | 0.2414 | 3.14-1 |
Full house or four of a kind; (see note) Inside straight or high pair | 7 | 0.1489 | 5.71-1 | 0.1522 | 5.57-1 | 0.2784 | 2.59-1 |
Open-ended straight | 8 | 0.1702 | 4.88-1 | 0.1739 | 4.75-1 | 0.3145 | 2.18-1 |
Flush | 9 | 0.1915 | 4.22-1 | 0.1957 | 4.11-1 | 0.3497 | 1.86-1 |
Inside straight or pair | 10 | 0.2128 | 3.70-1 | 0.2174 | 3.60-1 | 0.3839 | 1.60-1 |
Open-ended straight or high pair | 11 | 0.2340 | 3.27-1 | 0.2391 | 3.18-1 | 0.4172 | 1.40-1 |
Inside straight or flush; Flush or high pair | 12 | 0.2553 | 2.92-1 | 0.2609 | 2.83-1 | 0.4496 | 1.22-1 |
13 | 0.2766 | 2.62-1 | 0.2826 | 2.54-1 | 0.4810 | 1.08-1 | |
Open-ended straight or pair | 14 | 0.2979 | 2.36-1 | 0.3043 | 2.29-1 | 0.5116 | 0.955-1 |
Open-ended straight or flush; Flush or pair; Inside straight, flush or high pair | 15 | 0.3191 | 2.13-1 | 0.3261 | 2.07-1 | 0.5412 | 0.848-1 |
16 | 0.3404 | 1.94-1 | 0.3478 | 1.88-1 | 0.5698 | 0.755-1 | |
17 | 0.3617 | 1.76-1 | 0.3696 | 1.71-1 | 0.5976 | 0.673-1 | |
Inside straight or flush or pair; Open-ended straight, flush or high pair | 18 | 0.3830 | 1.61-1 | 0.3913 | 1.56-1 | 0.6244 | 0.601-1 |
19 | 0.4043 | 1.47-1 | 0.4130 | 1.42-1 | 0.6503 | 0.538-1 | |
20 | 0.4255 | 1.35-1 | 0.4348 | 1.30-1 | 0.6753 | 0.481-1 | |
Open-ended straight, flush or pair | 21 | 0.4468 | 1.24-1 | 0.4565 | 1.19-1 | 0.6994 | 0.430-1 |